FIFA 16 aims to offer a lot in terms of pure sports workmanship

FIFA 16 has a slightly slower pace than its previous release and the passing has become more advanced. The new ‘pass with purpose’ feature means that you can adjust the amount of power on your passes and specifically target areas that on older additions you wouldn’t have been able to find. In FIFA 16, player training is not only fun to do, it's also a very necessary task if you want to maximize your club's long-term potential. By pressing RB+A for Xbox, R1 + X for PlayStation whenever you make a pass, the ball will zip across the pitch at a rapid pace. By using this modifier, pro players will be able to squeeze the ball through the tightest of gaps and through to their striker, cutting the defence to pieces. Be warned though, unless the player you’re passing to has exceptional control (i.e Messi or Ronaldo) he could struggle to trap the ball and need to take an extra touch.
Another defensive-minded change is the ability the defenders have to find something deep within themselves that allows them to achieve superhuman speed and therefore interrupt me when I’m blazing down the field with Lionel Messi on my way to what should be an easy breakaway goal. In other words, having a step on your opponent is no longer the advantage it once was. Even controlling some of the fastest players in the game while breaking down the field does not guarantee that some Johnny-Come-Lately won’t swoop down and slide tackle the ball away from you. I understand EA’s desire to accentuate defense, but it often seems unnatural how quickly some of the defenders can close the distance.

The new patch has been released at an opportune time by EA in the run up to Christmas, however, as FIFA 16 has come under increased pressure from Konami’s rival title Pro Evolution Soccer 16(PES 16). While PES sales temporarily overtook those of FIFA around the turn of millennium, the release of the PlayStation 3 in 2006 saw FIFA surge back into the lead and become regarded as an industry leader across all platforms. But PES is widely seen to have responded to FIFA’s challenge on the Xbox One and PlayStation 4, and many reviewers regard PES 16 as having outperformed EA’s flagship title in terms of gameplay and graphics. IGN, for instance, determined that FIFA has lost its crown in 2016.
There are a few meagre grievances with the base-game but nothing truly game-breaking or that won’t be patched out. Post-match celebrations or ‘cinematics’ feel real enough but the ceremonial handshakes that follow can look clumsy and erratic. More specifically, bouncing around the pitch from player to player, like a Football player lost in the woods, only to ‘miss’ the handshake completely. Moreover, as part of the new ‘FIFA Trainer’ feature, player movements are tracked using a small circle on the pitch which indicates the direction of a run, shot or pass. The problem therein comes during corners and penalties whereby the indicator can sometimes be misleading.
One would assume that the hard working guys over at EA would split off into teams and dive into some hard work. One team would have to visit every single club on the face of the earth, well the teams that appear in the various leagues that ea sports will input into the game. The various panel of experts that gather this information would gain every shred of data that is available. Then a team of developers would have to process the information into their systems. Once the data is gathered then it’s pure work of art and hard strenuous work. Because programming a game like this would be a massive task, the amount of employees working on this must range in the thousands.
Though not entirely a finished product, FIFA 16 aims to offer a lot in terms of pure sports workmanship. I'm not even a fan of soccer, but FIFA 16 could serve as a fun gateway into a world of skill and play that, when done right, looks … beautiful.

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